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Monday, October 14, 2019

v1.16c released

Changelog :
- Added some tests to help reduce bug count in the future.
- Added Win Conditions to scenarios. Updated the How_to_add_Scenarios.txt file with instructions.
- Added "requiredScenario" field to character files. When specified, the character will be locked until the specified scenario is complete.
- Added a "cross_save_data" file to the Resources directory. This file records which scenarios have been completed. Deleting it will reset the completion status of all scenarios.
- Added a "Complete!" widget to the scenario selection screen. Completed scenarios will be marked.
- Added a "Scenario" button on the "Management" screen. It tells you what goals must be met to complete the scenario. It does nothing in the base game.
- Recolored much of the in-game text to black instead of dark gray. Stands out more against the default background.
- Bugfix : Transformable characters will now transform. There was an issue with transferring equipped items to the transformed character.

Download : https://mega.nz/#!B6BFyYxK!Qb3VwYKsxDj89kU3yJgHXqLBgopiN03q2k0nEh2GVRk

Tuesday, October 8, 2019

v1.16b released : https://mega.nz/#!J6YyiCCZ!5mTkG4wVkO26m6FCAGiop0wYSzySYxYH21ZD8I5FTko

Changelog :
- Added support for animated GIFs!
- On GIFs : The game takes longer to start the first time after adding new GIF files. Unity does not support animated GIFs, so they are converted to gif_r34bro files.
- On GIFs : gif_r34bro files are transferrable, so any GIFs included in the base game should already be converted and startup shouldn't take much longer than normal.
- On GIFs : gif_r34bro files are totally uncompressed and tend to be much larger than GIFs. The game may lag slightly when trying to display a large gif_r34bro. I haven't seen lag until around 80 MB.
- On GIFs : The max speed of GIF animations is 10 frames per second at the moment. Faster images will slow down.
- On GIFs : Shortly after starting the game, images may flicker. This issue seems to go away after a few images have been shown.
- On GIFs : gif_r34bro files work on their own. Once created, you can safely delete the original GIF file and the image will still appear in-game.
- Added verification that expected game folders exist. If they don't, they will be created empty.

Monday, October 7, 2019

v1.16a is up now.

Changes :
- I have added a sortable table after clicking the "Buy Girls" button.
- The game now remembers which items have been purchased, so you won't have to repurchase them.
- I've added a "pause" menu with a "Quit to Desktop" button. Press Escape to summon the pause menu.

Download : https://mega.nz/#!VjQ1QAib!uBC2P57z3zjBZpWQSsIGgKPpRTi0gk1KmI3qeDBueAU

Saturday, October 5, 2019

Update! I've released version 1.16!
Download : https://mega.nz/#!snYGDSbb!JtcUfO96A...boMivV3M_iMCNA

I have also setup a new SubscribeStar account to help support development of this game: https://www.subscribestar.com/unity-rule34-brothel
Thank you for any and all donations! Regardless, the game and community-made content will be available here for free.





v1.16 includes a scenario mode, where characters can be restricted to a smaller set to allow a thematic experience. Buildings and missions can also be created specific to your scenario. You can also add an intro scene to provide a background on why these characters are in their situation.

The game now comes with the "Planet Sexpress" scenario, focusing on Futurama characters. So, I've added Kug, Morgan Proctor, Amy Wong, and Labarbara Conrad to the game.





A few bugfixes as well :
- Bugfix : fixed the back button was not taking you to the root menu when used on the level up screen.
- Bugfix : possible issue where characters could be assigned to work in two areas after loading the game fixed.
- Bugfix : the IMPROVE_SCHOOLING perk type was increasing stats by 4 instead of 3, but the description used in-game was still saying 3.
- Bugfix : fixed an issue where the level up screen could still be summoned when no level ups were available, allowing the last character levelled to level up infinitely, and possibly causing divide by 0 errors or negative income.

Next, I think I'll make some UI improvements : make the store use a clickable list of characters prior to the stats and buy screen, a quit button and "pause" screen where more options will eventually be placed, and a purchased item memory per character and the ability to remove items.

Regarding perks, the initial idea was that they should be permanent. But, if I could get a consensus I'd be happy to change this, or even allow you to turn it on/off with an .ini file. What do you guys think about refundable perks?

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Updated 10/5/2019
Current Developments :

- Scenario mode has been added. There is now a "Planet Sexpress" scenario, focusing on the Futurama characters and locations. I still need to add a definition of "complete" and "failure" to scenarios. I don't think they should ever actually end, but these could be used to grant/deny rewards.

- I'm thinking scenarios could have a reward for completion, like unlocking certain characters in the base game, or enhancing certain characters with a 3rd set of perks, or eventually hooking on to some of my ideas below. I also intend to add more story events beyond the intro scene.

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In the spirit of making the game more interesting, I am brainstorming some other ideas :
- customizable events that occur on a certain day or days. These would give a click-through story scene and add certain characters to the store, prior to which they might not be purchasable.

- unique items. Some characters have a good number of images depicting them in outfits not seen on other characters. I think it'd be cool to unlock an extra costume/outfit at level 10 unique to that character.

- duos. Some characters appear in images with each other frequently. The ability to pair them up and send them to buildings as 1 character seems interesting. They might combine their stats or have their own set of perks that work on top of the perks owned by the individual characters in the pairing. I would add another button to the root menu to control this pairing and de-pairing, and would work similar to the store minus spending money.

- a stable room and Beast skill. Lots of characters have images with tentacles and horse cocks. This might only be available to characters with level 5+ and character stat of 100+.

- Traits. Like perks except they start unlocked. Some qualities could be defined with a specific trait. They would have a wider set of possible effects than perks, like adding a Magic skill or Tailjob skill depending on the quality.

- Competitors. Other people who can buy characters from the store, maybe even digging into your potential profits if not dealt with somehow.

- Combat. Prior to working on this, I was working on a Final Fantasy style combat system. I could resume work on that and incorporate it for a new Tournaments feature or to fight competitors or to add winning a fight as a condition to some events.

- More specific image tags, image descriptions, and multiple tags on an image.

- Genderswapping. Every character I've added so far is female. A method to toggle between female and futanari, or male and a genderswapped female.

- Simple inventory system. Consumable items would be added that could add a quality to characters, or even something to transform a character in the base game into the version that you already trained from a completed scenario.

- Spelunking system where characters could go on outages for X days, coming back with items and characters, or possibly be captured if health is too low. Maybe there could be buildings or gimmicks found within. For example, you could find the "Fountain of Youth", a building with 1 capacity, but that provides the character placed there with the "Teen" quality after so many days.

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Let me know which of these you might like to see