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Wednesday, February 5, 2020

v1.21b released

Mostly bugfixes. Some additional configuration enabled. I'm hoping to have a simple custom event system in place later this month.

Changelog :

- Bugfix : fixed a duplication glitch when purchasing a character immediately after defeat while still attacking them.
- Bugfix : fixed no image appearing when a competitor was seduced
- Bugfix : fixed text disappearing at certain resolutions.
- Added COMPETITORS section to game.json. Now you can configure the details of competitor spawning.
- Added the same COMPETITORS section to scenario json files. Now you can override the above addition to game.json per scenario.
- Added error logging for JSON files. When a JSON file is improperly formatted, a log.txt file is generated that points to the problematic file. If the game crashes, check the log.
- TODO : The game now creates an "Events" folder when run. A basic Event system is in progress.

Download : https://mega.nz/#!tqoBUQQJ!vMtyNshH6RPG-yPaxgDEeQNCDFZz1G2UsosPZaNP5_g

3 comments:

  1. How do I choose a competitor to attack? When I select attack it says "the character was not assigned someone to attack."

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  2. When you select the Attack button, the dropdown at the bottom of the work page is updated with all available competitors. Select a name there. A competitor must have spawned first before any names are there

    ReplyDelete
  3. By default, a competitor spawns when one of these conditions are met :
    - 1 every 40 days
    - the players money hits 10000 or a larger power of 10.
    - a high level character was sold
    - a mission was failed

    ReplyDelete