v1.2c released. Improved animated images.
Changelog :
v1.2c
- Newly added animated images now obey their own frame rate, instead of running at a hardcoded 10 FPS!
- You must delete the gif_r34bro files and let the game recreate them on launch using the original GIF for the change to take effect on existing images.
Download : https://mega.nz/#!B3xmjYwY!HmmDkpqc_8dJCPHUILvGhlQrT46FdL2mJpF8KwwRPWI
Monday, December 30, 2019
Sunday, December 29, 2019
v1.2b released. This one just includes bugfixes.
Changelog :
v1.2b
- Bugfix : fixed character duplication when multiple characters attack a competitor with 0 health.
- Bugfix : fixed competitors not being attackable when the game was loaded.
- Bugfix : fixed defeated competitors from being re-spawned as competitors with 0 health.
- When loaded, the game will now remove any competitors that had 0 health when saved.
- Updated hover text for Constitution and Level stats to reflect their updated effects.
Download : https://mega.nz/#!Y2QzAYga!m7MPHreBcol_Urlzca7WQGhXd04Ra58Of0VHeWDxHiE
Changelog :
v1.2b
- Bugfix : fixed character duplication when multiple characters attack a competitor with 0 health.
- Bugfix : fixed competitors not being attackable when the game was loaded.
- Bugfix : fixed defeated competitors from being re-spawned as competitors with 0 health.
- When loaded, the game will now remove any competitors that had 0 health when saved.
- Updated hover text for Constitution and Level stats to reflect their updated effects.
Download : https://mega.nz/#!Y2QzAYga!m7MPHreBcol_Urlzca7WQGhXd04Ra58Of0VHeWDxHiE
Saturday, December 28, 2019
v1.2a released
Changelog :
v1.2a
- Bugfix : fixed an issue where purchasing a character would not update the list of purchasable characters immediately.
- Bugfix : fixed an issue with Scenarios when competitors were generated from missions other than the ones for which they were rewards.
- Extracted all buildings from the base game into JSON files. All buildings can now be customized. Just make sure at least one is marked "isOwned"
Download : https://mega.nz/#!kjRlQS6Q!rvARABiFpCG55rSRR2JiTILtXGpn4p8qt9eJKsbBz3I
Changelog :
v1.2a
- Bugfix : fixed an issue where purchasing a character would not update the list of purchasable characters immediately.
- Bugfix : fixed an issue with Scenarios when competitors were generated from missions other than the ones for which they were rewards.
- Extracted all buildings from the base game into JSON files. All buildings can now be customized. Just make sure at least one is marked "isOwned"
Download : https://mega.nz/#!kjRlQS6Q!rvARABiFpCG55rSRR2JiTILtXGpn4p8qt9eJKsbBz3I
v1.2 released!
Changelog :
v1.2
- Added competitors. Competitors will spawn occasionally, and can assault your characters or poach your clients from your buildings. They can also attack each other.
- Added a competitors menu.
- Added new items : Cosplay and Club.
- Add new image types : attack, hurt, and cosplay.
- Added 5 new perk types : INCREASE_DAMAGE_DEALT, STEAL_HEALTH, CAPTURE_COMPETITOR, PICKPOCKET, SEDUCE_COMPETITOR
- Competitors will spawn after so many days have passed, on certain money-based milestones, on mission failures, and possibly when you sell a character.
- Once defeated, competitors will be returned to the market for purchase.
- Added an "Attack" work option. This will change the "room dropdown" to reflect all active competitors.
- Made Items scrollable.
- Enabled multiple images to be displayed simultaneously for events that involve multiple characters.
Download : https://mega.nz/#!NjhSmIwD!1g0d75ZUls3GCXSbAifjZNoYktP9HBBnxroeM0SXTm4
Changelog :
v1.2
- Added competitors. Competitors will spawn occasionally, and can assault your characters or poach your clients from your buildings. They can also attack each other.
- Added a competitors menu.
- Added new items : Cosplay and Club.
- Add new image types : attack, hurt, and cosplay.
- Added 5 new perk types : INCREASE_DAMAGE_DEALT, STEAL_HEALTH, CAPTURE_COMPETITOR, PICKPOCKET, SEDUCE_COMPETITOR
- Competitors will spawn after so many days have passed, on certain money-based milestones, on mission failures, and possibly when you sell a character.
- Once defeated, competitors will be returned to the market for purchase.
- Added an "Attack" work option. This will change the "room dropdown" to reflect all active competitors.
- Made Items scrollable.
- Enabled multiple images to be displayed simultaneously for events that involve multiple characters.
Download : https://mega.nz/#!NjhSmIwD!1g0d75ZUls3GCXSbAifjZNoYktP9HBBnxroeM0SXTm4
Monday, October 14, 2019
v1.16c released
Changelog :
- Added some tests to help reduce bug count in the future.
- Added Win Conditions to scenarios. Updated the How_to_add_Scenarios.txt file with instructions.
- Added "requiredScenario" field to character files. When specified, the character will be locked until the specified scenario is complete.
- Added a "cross_save_data" file to the Resources directory. This file records which scenarios have been completed. Deleting it will reset the completion status of all scenarios.
- Added a "Complete!" widget to the scenario selection screen. Completed scenarios will be marked.
- Added a "Scenario" button on the "Management" screen. It tells you what goals must be met to complete the scenario. It does nothing in the base game.
- Recolored much of the in-game text to black instead of dark gray. Stands out more against the default background.
- Bugfix : Transformable characters will now transform. There was an issue with transferring equipped items to the transformed character.
Download : https://mega.nz/#!B6BFyYxK!Qb3VwYKsxDj89kU3yJgHXqLBgopiN03q2k0nEh2GVRk
Changelog :
- Added some tests to help reduce bug count in the future.
- Added Win Conditions to scenarios. Updated the How_to_add_Scenarios.txt file with instructions.
- Added "requiredScenario" field to character files. When specified, the character will be locked until the specified scenario is complete.
- Added a "cross_save_data" file to the Resources directory. This file records which scenarios have been completed. Deleting it will reset the completion status of all scenarios.
- Added a "Complete!" widget to the scenario selection screen. Completed scenarios will be marked.
- Added a "Scenario" button on the "Management" screen. It tells you what goals must be met to complete the scenario. It does nothing in the base game.
- Recolored much of the in-game text to black instead of dark gray. Stands out more against the default background.
- Bugfix : Transformable characters will now transform. There was an issue with transferring equipped items to the transformed character.
Download : https://mega.nz/#!B6BFyYxK!Qb3VwYKsxDj89kU3yJgHXqLBgopiN03q2k0nEh2GVRk
Tuesday, October 8, 2019
v1.16b released : https://mega.nz/#!J6YyiCCZ!5mTkG4wVkO26m6FCAGiop0wYSzySYxYH21ZD8I5FTko
Changelog :
- Added support for animated GIFs!
- On GIFs : The game takes longer to start the first time after adding new GIF files. Unity does not support animated GIFs, so they are converted to gif_r34bro files.
- On GIFs : gif_r34bro files are transferrable, so any GIFs included in the base game should already be converted and startup shouldn't take much longer than normal.
- On GIFs : gif_r34bro files are totally uncompressed and tend to be much larger than GIFs. The game may lag slightly when trying to display a large gif_r34bro. I haven't seen lag until around 80 MB.
- On GIFs : The max speed of GIF animations is 10 frames per second at the moment. Faster images will slow down.
- On GIFs : Shortly after starting the game, images may flicker. This issue seems to go away after a few images have been shown.
- On GIFs : gif_r34bro files work on their own. Once created, you can safely delete the original GIF file and the image will still appear in-game.
- Added verification that expected game folders exist. If they don't, they will be created empty.
Changelog :
- Added support for animated GIFs!
- On GIFs : The game takes longer to start the first time after adding new GIF files. Unity does not support animated GIFs, so they are converted to gif_r34bro files.
- On GIFs : gif_r34bro files are transferrable, so any GIFs included in the base game should already be converted and startup shouldn't take much longer than normal.
- On GIFs : gif_r34bro files are totally uncompressed and tend to be much larger than GIFs. The game may lag slightly when trying to display a large gif_r34bro. I haven't seen lag until around 80 MB.
- On GIFs : The max speed of GIF animations is 10 frames per second at the moment. Faster images will slow down.
- On GIFs : Shortly after starting the game, images may flicker. This issue seems to go away after a few images have been shown.
- On GIFs : gif_r34bro files work on their own. Once created, you can safely delete the original GIF file and the image will still appear in-game.
- Added verification that expected game folders exist. If they don't, they will be created empty.
Monday, October 7, 2019
v1.16a is up now.
Changes :
- I have added a sortable table after clicking the "Buy Girls" button.
- The game now remembers which items have been purchased, so you won't have to repurchase them.
- I've added a "pause" menu with a "Quit to Desktop" button. Press Escape to summon the pause menu.
Download : https://mega.nz/#!VjQ1QAib!uBC2P57z3zjBZpWQSsIGgKPpRTi0gk1KmI3qeDBueAU
Changes :
- I have added a sortable table after clicking the "Buy Girls" button.
- The game now remembers which items have been purchased, so you won't have to repurchase them.
- I've added a "pause" menu with a "Quit to Desktop" button. Press Escape to summon the pause menu.
Download : https://mega.nz/#!VjQ1QAib!uBC2P57z3zjBZpWQSsIGgKPpRTi0gk1KmI3qeDBueAU
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